DEO 2
October 19, 2011 - 10:39 pm by Peter Babiy
For the last several weeks we’ve been working on a major update for DEO and with only a few weeks left, I wanted to share a list* of upcoming changes and improvements. Without going too much into details, here are some things you can expect to see in DEO v2.0. PS: Big thank you to […]
More
“Deo” pending review!
July 26, 2011 - 5:43 pm by SurgeBlin
So DEO has officially been submitted to the app store and is pending review! This is very exciting news for us, and we hope it is for you guys too. Depending on how long the process takes we should know whether the game will be approved (cross your fingers) or not within the next week. […]
More
Offic. DEO Screenshots
July 12, 2011 - 11:20 pm by SurgeBlin
Hey guys! The official screenshots for DEO have been posted under the “our games” section on the website ) Let us know how you like them. In other news, we are on Beta 4 for the game and have been really cranking down on the little issues that might still be left with the game. […]
More
Too difficult?
June 22, 2011 - 8:42 am by SurgeBlin
This past week we have gotten DEO’s first Beta test results back from our beta testers, and amongst all of the different issues/suggestions one has stood out to me amongst the others; “Is DEO too difficult?” I found myself asking this question too. I mean, where is the balance between when a game is ‘too […]
More
DEO in Beta stage
June 17, 2011 - 5:11 am by SurgeBlin
Good news: I am on my third cup of coffee of Seattle’s finest. Also, we have just selected 25 private beta testers to critique Deo. This means that we’re officially in the beta testing phase (finally)! As soon as the reviews are in and some final touches are made, it shouldn’t take much longer to […]
More
“DEO” Update
June 13, 2011 - 12:28 am by SurgeBlin
Our current project, “DEO” is being delayed a little bit. The Beta stage is taking longer than we thought it would due to some technical errors/coding issues. But, no worries because while we are delaying it a little we are also spicing up the game and working on a lot of legen… (wait for it)… […]
More
Being more effective
June 5, 2011 - 11:27 pm by SurgeBlin
Alright, I have to take a moment and say this, as it has been the biggest push forward and drawback during DEO’s development…it’s been a bit frustrating actually. You want to get things done faster? Communicate! As a team, you’ve got to believe in communication as the heart of being more effective. Communication has […]
More
Go Go Giraffe Weekly
March 30, 2011 - 8:58 pm by Peter Babiy
UPDATE: Go Go Giraffe is now available on the App Store for iPhone + iPod Touch! Considering that we’ve never built a game before, I thought it’d be fun to share with you our step-by-step progress; what went into development and some of the challenges we had to face being the newbs that we are. […]
More