Behind Mr. Dreamer
March 2, 2012 - 12:21 am by Peter Babiy
As we’re approaching the final beta stage of Mr. Dreamer, I thought it’d be fun to share a few of our behind-the-scenes images. Also, I’ll be putting together another post shortly and we’ll talk more about the game itself. Super excited! Until then, take a look at these. Storyboard Tou working on the trailer […]
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DEO Sales Report
September 29, 2011 - 5:53 pm by Peter Babiy
Hard to believe that it’s been over a month since DEO went live, and yet we’re still trying to wrap our minds around the thought of being up on the App Store amongst other great developers! As I promised a few weeks back, I’ll be sharing with you some of our numbers (ain’t that […]
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Too difficult?
June 22, 2011 - 8:42 am by SurgeBlin
This past week we have gotten DEO’s first Beta test results back from our beta testers, and amongst all of the different issues/suggestions one has stood out to me amongst the others; “Is DEO too difficult?” I found myself asking this question too. I mean, where is the balance between when a game is ‘too […]
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Being more effective
June 5, 2011 - 11:27 pm by SurgeBlin
Alright, I have to take a moment and say this, as it has been the biggest push forward and drawback during DEO’s development…it’s been a bit frustrating actually. You want to get things done faster? Communicate! As a team, you’ve got to believe in communication as the heart of being more effective. Communication has […]
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